Rules
How to Play
It’s pretty straightforward — we’ve got plenty of multi-colored wiffle golf balls (sorry, no real balls y’all). We’ve got plenty of wedges on hand, but we recommend bringing your own (no whining about not having your clubs). You can play alone or with others. Simply count out 18 balls and hit away from the far wall of the rooftop. Once you’ve tallied your score, you can update any new personal best directly on the leaderboard and see who you’ll potentially be playing in the final “sweet sixteen” pairings. Of course, that can change daily, so check back periodically to make sure you’re above the Fedex Cup-style cut line. If you fall below, stop by Kinetic anytime to get back in the money.
Scoring
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For every shot that comes to rest on the green
+ 1 point
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If your ball bounces off any part of the roof or railing and stops on the green
+ 2 points
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If you hole out any of your shots
+ 3 points
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If you can sink a ball down the gutter and it comes to rest on the green
+ 4 points
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If it goes in the hole down the gutter
+ 5 points
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If you slice your shot into the parking lot behind Kinetic or hook your shot onto Morris Avenue
- 2 points
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The final 18th shot is the "Money Ball." This shot has the potential to be a 10 point swing if you can sink it down the gutter and into the cup!
Points are Doubled
Additional Rules
If the shooter’s ball goes off the roof and into the hole, it is still only 3 points — the points do not compound.
Players should alternate hitting positions between rounds.
Between rounds, balls cannot be left on the green as “blockers.”
Nice try man.
Roofie Shot
Watch a video of a classic “roofie.”Download the green map.
Fine Print Tournament Details & Other Esoteric Rules Committee Decisions:
Leaderboard rank is determined by score and date of score entry, with the earlier date having more weight than the later date. Final tournament qualifiers will be the top sixteen finalists at 6 pm on September 30th each year. If September 30th falls on a weekend or holiday, we will use the closest business day before September 30th.
On tournament day, qualifiers are welcome to warm up as much as they like on or before 3 pm. During the final shootout, players will be allowed an optional five (5) ball warm-up before each match-up. The higher ranked player is allowed to choose their shooting position and color of balls. The lower ranked player will shoot first. The “Sweet 16” and “Elite 8” matches will consist of one 18-ball match. Beginning with the “Final 4” matches, we will move to a “best of 3” 18-ball round scoring system. Players will alternate playing positions during the “best of 3” rounds. The evolving bracket and the individual match-up scores will be featured on screens throughout the office during the tournament.
Although rare, the Rules Committee has also decided:
a) If the shooter and fellow players cannot agree whether the shot hit the roof or railing before landing on the green, the player can hit again or keep the lesser points.
b) If a ball comes to rest leaning against another ball(s) or impediment(s) in the hole, the gutter, or the green gutter chute, the player can adjust the other ball(s) or impediment(s) to allow the ball to fall into the hole and count as the deserved three-pointer, or in the case of the gutter impediment(s), as a deserved four or five-pointer. This is sometimes colloquially known as an “extraction.”
c) If a player’s ball, on their last shot, propels their opponent’s ball down the gutter, their opponent’s points do not double. However, their opponent would be given the resulting improved points, whether a four or a five, for the hole originally played.
d) A player’s tournament score cannot be used as a qualifying score for next year, but an all-time high achieved during the tournament will certainly be acknowledged on the all-time high scores page.